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Teachley Addimals EDU


4.6 ( 3456 ratings )
Oyunlar Eğitim Eğitici Strateji
Geliştirici: Teachley
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The sinister Professor Possum has destroyed the golden city of El Sumado and is building a robot set on destroying the world! Children help the Addimals win back the golden blocks and restore El Sumado to its former glory.

In Teachley Addimals EDU children learn and practice strategies to solve addition problems then demonstrate their fact fluency in a fast-paced game against the robot. Most fluency apps use drill-based approaches, such as digital worksheets, flashcards, and multiple choice. In contrast, Addimals focuses on teaching effective math strategies and scaffolds learning to promote conceptual understanding and fact fluency. Designed to support Response to Intervention programs, Addimals EDU is a great tool for teachers looking to differentiate instruction for students.

What are people saying?
"Teachley: Addimal Adventure is an excellent tool for teaching kids strategies they need to master single-digit addition." - Common Sense Media

"Addimal Adventure is an exciting, new way to teach addition facts! There’s nothing else out there focused on teaching kids strategies." -Sarah B., 1st grade teacher, NYC

"I love how Addimal Adventure explains the addition strategies, allows multi-users, and saves progress." - Kathy B., K teacher, Ohio

Addresses many K-2 state standards, including
-K.CC.A.2 -K.CC.B.4 -K.OA.A.1 -K.OA.A.2
-K.OA.A.4 -K.OA.A.5 -K.NBT.A.1 -1.OA.A.1 -1.OA.B.3 -1.OA.C.5 -1.NBT.B.2 -2.OA.B.2

About Teachley:
Teachley, LLC is an award-winning edtech company founded by expert teachers with PhDs in cognitive science and funded by the U.S. Department of Education and National Science Foundation. Teachley is transforming teaching and learning by using app data to help schools and districts drive instruction and target interventions. Based on cognitive science research, Teachley’s apps focus on teaching important strategies shown to improve learning within fun and engaging games. www.teachley.com

*This app was made possible by the Federal Department of Education, with funding provided by the Institute of Education Sciences’ SBIR program.